Nordstrom

No-Code Training Tool

My Responsibilities
  • Design Manager supporting developer and visual designers
  • Lead Product Designer
  • Assess scope of work and resources needed
  • coaching team through data science and privacy constraints
  • engaged with Program Managers, Sales Managers, and technology teams to identify viable tech stack
  • Rapid prototyping product solutions as early as possible.
  • Efficiently matching UI visually to brand pattern library without implementing code
  • Created remote user testing scenario and criteria in partnership with program managers
Team
Program Manager, Subject Matter Experts, Learning Specialists, Learning UX Designers, Visual Designer, No-Code Developer, VP Stakeholder
Audience
  • 40,000 Selling employees who sell at in brick and mortar locations located across the US
Outcome Summary
  • $16.2 million: Volume lift for control group of 7,000+ users who utilized this product in training
  • Quickly scaled to different audiences
  • Product framework adopted to create complementary tools
  • Due to internal nature of work, no live product is available to view.

Business Objective

Nordstrom hourly + commissioned salespersons needed an engaging way to learn about internal selling techniques in a classroom setting in pairs, and eventually on their own. Additional tech infrastructure and hardware was not an option, so looking at ways to be resourceful and considerate of users time was a requirement.

A desire to launch a quizzng product for beta within two months was desired, with plan to scale after pilot group. End result was a no-code web app that gave users an opportunity to explore selling scenarios with a partner or alone, respond with how they’d approach it, and receive a score.

Selling scenario in store.

Discovery and Approach to Project

Goals

  • Faster ramp for new hires to sell more sooner
  • Opportunity for bite-sized learning across different customer shopping phases
  • Content updates can be managed by non-technical teams
  • Interactive experience
  • Scale implementation to different parts of the business with successful proof of concept

Requirements

  • Opportunity for bite-sized learning across different customer shopping phases
  • Goal: Scale from scrappy to multi-business units; self-managed content; interactive
  • Scale development after proof of concept
  • In lieu of custom app, use no-code tools for app (enterprise consideration)
  • Not another device or app to download
Discovery mapping and insight clusters.

Ideation and Prototypes

The initial solution was a powerpoint presentation facilitated in person where individuals would have the option to slowly engage in a few selling scenarios. This was unsustainable, and when the value was seen in a digital solution my team and I fully engaged in the work to unpack how to approach a solution in two months or less.

Using Miro we whiteboard various solutions following the consolidated list of insights resulting from a set of empathy interviews, virtual ideation sessions.

Evolving from an interactive PowerPoint, to a fully custom coded feature within a cumbersome custom iOS and Android app - a mobile PowerApp yielded the greatest promise based on little engineering resources, need to quickly scale, and secure user authentication requirements.

I took lead on creating user flows the met business training objective and content needs, all while ensuring brevity and simple UX writing helped new employees jump right into the work.

From sketches to Figma frames, stakeholders were brought along at a high frequency. Development version of app took longer since it was our initial attempt, so Figma prototypes were used longer in process, and visual designs of prototype reverted to simpler UI to reflect development product capabilities within a shorter timeframe and limited resources. This helped manage expectations with business leaders and keep focus on interaction design.

System design - Mapping solutions that offer smallest effort for new users to access.

User Testing

Initial rounds of virtual testing of Figma prototypes validated need for clearer access instruction for users. With internal tools and new employees, secure access require new systems and credentials that may require technical support. This was aided by education for managers and facilitators, and QR codes to make access quick.

More feedback for users was needed in the UI and user flow. This resulted in a more robust scoring solution and more attention paid to focus and disable states.

Scrolling and page breaks hindered users as content used 85% more characters than planned. This was unresolved, and there is onboarding support in the samples for users to hint to the need to scroll in some cases that isn’t as obvious.

We decided to ensure the user flow logic allowed for more freedom for users instead of encouraging a happy path more because in more cases their would be various partners and facilitators that could deviate from a script, putting the product flow and instructor in the room at odds, resulting in confusion for the user and loss of trust in the product and facilitator.

In person session. User on personal mobile device completing training.
User Flow showing branching logic for business review following decision to increase audience.

Design Decisions

  • Releasing a wireframe-looking beta to pilot group was universally accepted
  • Desire to user brand Pattern Library had to be backlogged due to development constraints. However, visually matching UI to brand patterns ensured there to be continuity for users across Nordstrom training materials and communications.
  • Using a QR code to web app in browser was preferred because of the additional time required, bandwidth, and privacy concerns of downloading to personal mobile devices.
Visual designs optically reflect Design Language System. Pattern library code not applicable with this solution.
Sticky nav and single screen to replace separate question and response is prioritized for next release.

Following Beta Launch

Outcomes

  • 4.5 star rating (highest rate we’ve ever seen) based 2029 responses
  • 73% of respondents were very satisfied with the class
  • $16.2 million: Volume lift for control group of 7,000+ users
  • Increase in peer-to-peer knowledge share among users of training tool
  • Average $2,000 more in sales for users than non-users
  • C-suite kudos and energy around resourceful and innovative approach to meeting employees where they are on their training needs. On there phone on down time instead of asking to go to classrooms.

Learnings

  • Admin and tenant level support on no-code solutions are still needed and require more time to resolve prior to releases. This would remove onboarding roadblock for some users.
  • A quick adoption of product was aided by proactive UX backlog grooming in dev environments to better scope production ready resources
  • Decision to build beta product with highest scalable solution proved beneficial, even if at the cost of surface polish. This enabled quicker loading for users and faster and simpler content management for program managers.
  • Based on user feedback there was clearly a need to have less content per screen, which in the future will yield greater information retention, fewer input errors, and the higher rate of interaction users and teams are aiming for.
Progress through designs.